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namespace util {
mt19937 rd(0);
int randint(int x) {
assert(x > 0);
return uniform_int_distribution<int>(0, x-1)(rd);
}
void shuffle_adj_lists(vector<vector<int>> &adj) {
for (auto &a: adj) ranges::shuffle(a, rd);
}
vector<vector<int>> random_tree(int n) {
vector<vector<int>> adj(n);
vector<vector<int>> components(n);
for (int i = 0; i < n; i++) components[i].push_back(i);
while (components.size() > 1) {
int c1 = randint(components.size());
int c2 = randint(components.size()-1);
c2 += (c2 >= c1);
int v1 = components[c1][randint(components[c1].size())];
int v2 = components[c2][randint(components[c2].size())];
adj[v1].push_back(v2);
adj[v2].push_back(v1);
if (components[c1].size() < components[c2].size()) swap(c1, c2);
for (int v: components[c2]) components[c1].push_back(v);
swap(components[c2], components.back());
components.pop_back();
}
shuffle_adj_lists(adj);
return adj;
}
vector<vector<int>> path(int n) {
vector<vector<int>> adj(n);
for (int i = 1; i < n; i++) {
adj[i-1].push_back(i);
adj[i].push_back(i-1);
}
return adj;
}
template<typename... Ts>
void shuffle_graph(vector<vector<int>> &adj, Ts &...vertex) {
int n = adj.size();
vector<int> perm(n);
iota(perm.begin(), perm.end(), 0);
ranges::shuffle(perm, rd);
vector<vector<int>> new_adj(n);
for (int i = 0; i < n; i++) {
auto &a = new_adj[perm[i]] = move(adj[i]);
for (int &v: a) v = perm[v];
}
adj = move(new_adj);
shuffle_adj_lists(adj);
((vertex = perm[vertex]), ...);
}
}
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