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-rw-r--r--geometry/lines.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/geometry/lines.cpp b/geometry/lines.cpp
index 2594ab4..95536a4 100644
--- a/geometry/lines.cpp
+++ b/geometry/lines.cpp
@@ -1,32 +1,33 @@
-// Nicht complex<double> benutzen. Eigene struct schreiben.
struct line {
double a, b, c; // ax + by + c = 0; vertikale Line: b = 0, sonst: b = 1
+ line(pt p, pt q) : a(-imag(q-p)), b(real(q-p)), c(cross({b, -a},p)) {}
};
line pointsToLine(pt p1, pt p2) {
line l;
- if (fabs(p1.x - p2.x) < EPSILON) {
- l.a = 1; l.b = 0.0; l.c = -p1.x;
+ if (abs(real(p1 - p2)) < EPS) {
+ l.a = 1; l.b = 0.0; l.c = -real(p1);
} else {
- l.a = -(double)(p1.y - p2.y) / (p1.x - p2.x);
+ l.a = -imag(p1 - p2) / real(p1 - p2);
l.b = 1.0;
- l.c = -(double)(l.a * p1.x) - p1.y;
+ l.c = -(l.a * real(p1)) - imag(p1);
}
return l;
}
-bool areParallel(line l1, line l2) {
- return (fabs(l1.a - l2.a) < EPSILON) && (fabs(l1.b - l2.b) < EPSILON);
+bool parallel(line l1, line l2) {
+ return (abs(l1.a - l2.a) < EPS) && (abs(l1.b - l2.b) < EPS);
}
-bool areSame(line l1, line l2) {
- return areParallel(l1, l2) && (fabs(l1.c - l2.c) < EPSILON);
+bool same(line l1, line l2) {
+ return parallel(l1, l2) && (abs(l1.c - l2.c) < EPS);
}
-bool areIntersect(line l1, line l2, pt &p) {
- if (areParallel(l1, l2)) return false;
- p.x = (l2.b * l1.c - l1.b * l2.c) / (l2.a * l1.b - l1.a * l2.b);
- if (fabs(l1.b) > EPSILON) p.y = -(l1.a * p.x + l1.c);
- else p.y = -(l2.a * p.x + l2.c);
+bool intersect(line l1, line l2, pt& p) {
+ if (parallel(l1, l2)) return false;
+ double y, x = (l2.b * l1.c - l1.b * l2.c) / (l2.a * l1.b - l1.a * l2.b);
+ if (abs(l1.b) > EPS) y = -(l1.a * x + l1.c);
+ else y = -(l2.a * x + l2.c);
+ p = {x, y};
return true;
}