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-rw-r--r--content/geometry/circle.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/content/geometry/circle.cpp b/content/geometry/circle.cpp
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+++ b/content/geometry/circle.cpp
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+// berechnet die Schnittpunkte von zwei Kreisen
+// (Kreise dürfen nicht gleich sein!)
+vector<pt> circleIntersection(pt c1, double r1,
+ pt c2, double r2) {
+ double d = abs(c1 - c2);
+ if (d < abs(r1 - r2) || d > abs(r1 + r2)) return {};
+ double a = (r1 * r1 - r2 * r2 + d * d) / (2 * d);
+ pt p = (c2 - c1) * a / d + c1;
+ if (d == abs(r1 - r2) || d == abs(r1 + r2)) return {p};
+ double h = sqrt(r1 * r1 - a * a);
+ return {p + pt{0, 1} * (c2 - c1) * h / d,
+ p - pt{0, 1} * (c2 - c1) * h / d};
+}
+
+// berechnet die Schnittpunkte zwischen
+// einem Kreis(Kugel) und einem Strahl (2D und 3D)
+vector<pt> circleRayIntersection(pt center, double r,
+ pt orig, pt dir) {
+ vector<pt> result;
+ double a = norm(dir);
+ double b = 2 * dot(dir, orig - center);
+ double c = norm(orig - center) - r * r;
+ double discr = b * b - 4 * a * c;
+ if (discr >= 0) {
+ //t in [0, 1] => Schnitt mit Segment [orig, orig + dir]
+ double t1 = -(b + sqrt(discr)) / (2 * a);
+ double t2 = -(b - sqrt(discr)) / (2 * a);
+ if (t1 >= 0) result.push_back(t1 * dir + orig);
+ if (t2 >= 0 && abs(t1 - t2) > EPS) {
+ result.push_back(t2 * dir + orig);
+ }}
+ return result;
+}