struct SegTree { using T = ll; using U = ll; int n, h; static constexpr T E = 0; // Neutral element for combine static constexpr U UF = 0; // Unused value by updates vector tree; vector lazy; vector k; // size of segments (optional) SegTree(const vector& a) : n(sz(a) + 1), tree(2 * n, E), //SegTree(int size, T def = E) : n(size + 1), tree(2 * n, def), h(__lg(2 * n)), lazy(n, UF), k(2 * n, 1) { copy(all(a), tree.begin() + n); for (int i = n - 1; i > 0; i--) { k[i] = 2 * k[2 * i]; tree[i] = comb(tree[2 * i], tree[2 * i + 1]); }} T comb(T a, T b) {return a + b;} // Modify this + E void apply(int i, U val) { // And this + UF tree[i] = val * k[i]; if (i < n) lazy[i] = val; // Don't forget this } void push_down(int i) { if (lazy[i] != UF) { apply(2 * i, lazy[i]); apply(2 * i + 1, lazy[i]); lazy[i] = UF; }} void push(int i) { for (int s = h; s > 0; s--) push_down(i >> s); } void build(int i) { while (i /= 2) { push_down(i); tree[i] = comb(tree[2 * i], tree[2 * i + 1]); }} void update(int l, int r, U val) { l += n, r += n; int l0 = l, r0 = r; push(l0), push(r0 - 1); for (; l < r; l /= 2, r /= 2) { if (l&1) apply(l++, val); if (r&1) apply(--r, val); } build(l0), build(r0 - 1); } T query(int l, int r) { l += n, r += n; push(l), push(r - 1); T resL = E, resR = E; for (; l < r; l /= 2, r /= 2) { if (l&1) resL = comb(resL, tree[l++]); if (r&1) resR = comb(tree[--r], resR); } return comb(resL, resR); } // Optional: ll lower_bound(int l, int r, T x) { l += n, r += n; push(l), push(r - 1); int a[32] = {}, lp = 0, rp = 32; for (; l < r; l /= 2, r /= 2) { if (l&1) a[lp++] = l++; if (r&1) a[--rp] = --r; } for (int i : a) if (i != 0 && tree[i] >= x) { // Modify this while (i < n) { push_down(i); if (tree[2 * i] >= x) i = 2 * i; // And this else i = 2 * i + 1; } return i - n; } return -1; } };